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VALORANT: Torque

VALORANT: Torque
This weapons set has been a long term passion project of mine on Valorant which took over 4 years to go into production from it's initial pitch. Ma.K, created by Kow Yokoyama has been a massive influence on my career since my days being introduced to his work on Warframe and I'm beyond thrilled I could show my take on the style within the VALORANT universe. It's also the first time I've really been able to push and play with the silhouettes and functionality of the weapons quite extensively on a model swap only skinline - it was a blast to work on.

Lots of great feedback and direction from Kevin Duc, Sam Brown, Denis Lakhanov and Andrew Orozco of the VAL concept art team! The 3D was split between two internal artists: Etienne Boisseau (worked on the AK) and Joseph Burgos (worked on the Base Pistol) and our talented OS team! Chroma and cleanup work done by Adam Moore.

Great work everyone!!

Concept Lead:
https://www.artstation.com/kevinduc
3D Weapons Artist:
https://www.artstation.com/boyso
3D Weapons Artist:
https://www.artstation.com/joseph-burgos
3D Weapons Lead:
https://www.artstation.com/elbrooke

Full Weapons lineup

Full Weapons lineup

Vandal final

Vandal final

Vandal sketches 001

Vandal sketches 001

Vandal sketches 002

Vandal sketches 002

Vandal sketches 003

Vandal sketches 003

Classic Final

Classic Final

Classic sketches

Classic sketches

Operator Final

Operator Final

Operator sketches 001

Operator sketches 001

Operator sketches 002

Operator sketches 002

Spectre Final

Spectre Final

Spectre sketches

Spectre sketches

Melee Sketches

Melee Sketches

Chroma Final linup

Chroma Final linup

Chroma Exploration 001

Chroma Exploration 001

Initial Spectre pitch I made 4 years ago.

Initial Spectre pitch I made 4 years ago.